Defenses needed in Astro Empires.

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Defenses needed in Astro Empires.

Post  Admin on Thu Jul 02, 2009 5:12 am

Defenses.They defenses are the last line or first line of defense for your base.

First is the first defense in AE you get.Barrack. These are used to store weapons for the defence of the planet. A waste of space. DO NOT USE!

Next is Laser turrets.Beams of lights.These are good for players below level 10 and please just destroy any barracks left. A laser emits light and infrared energy. Basicly it melts things.

Next is missle turrets.Missles are weak compared to Laser beams.But in AE they never said what megaton.

Plasma turrets.A form of Very hot gas.It loses heat quickly.The sun and all stars are made of Plasma.Good for those between 10-15. Fourth state of matter.

Ion turrets.More like ionized gas.Good for players from 15-20.First defenses to get shields even though its a weak shield.

Photo turrets.A turret you should get fast.Good for players of 15-25.These have stronger shields.But in real life.Photon is a particle that emits light and heat on contact with any matter.

Disruptor turrets.This turret most of the time is builded and researched after deflection shields.Very strong turrets.Good for players 25 to 30+ or until you have planetary rings.

Deflection shields.Its one of the big defenses you would get before you even get Distuptor turrets.Good for players 25 to 30+ or until you have planetary shields.

Planetary shields.Most players get Planetary shields after planetary rings.They make a great combo with planetary rings.Good for players at level 30 and above.

Planetary rings.These are the first planetary defenses you would get.They make a great combo with planetary shields.Good for players at level 30 or above. Combine these with disruptor turrets and dreadnoughts and your planet is secured.


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